B站技术大牛月薪5000终离职?

互联网一向是“累到吐血,命换薪酬”的典型行业,最近宅男老家、弹幕发源地哔哩哔哩,却爆出了技术牛人谦谦月薪不到5000,愤而离职的新闻,互联网人求吐血换高薪也不可得,吃瓜群众纷纷表示震惊!

谦谦何许人也?曾独自一人开发html5播放器核心组件flv.js,推动了flv.js的开源计划,一个月狂刷4k star,直接冲上github trend榜!

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这类技术小能手一向是互联网公司追捧的人才,其缔造辉煌的根据地,却未能给他与声名相符的待遇,这不免令众多互联网人兔死狐悲起来,也开始对业界现状和圈内共识产生质疑。。。

技术牛人何以下场凄凉?

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B站在网民的心中,原本是非常软萌的。毕竟是一群沉迷于二次元的宅嘛,战斗力0.5鹅。。。世界的意义有萌就够了的宅男精神家园能硬到哪里去?然鹅,突然爆出这样的新闻,原来你这浓眉大眼的也叛变革命了,B站也和众多互联网公司一样KPI至上,还更少了几分变通,简直是说好的萌娘变成了柴刀萝莉!

B站内部人匿名上阵,在脉脉上和众多业界人士聊得热火朝天:

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综合一下B站内部员工的发言,不难看出,谦谦在B站内部技术牛13是公认的,然而学历低,也是很出名的。。。加上他自爆三次绩效评级也的确连拿了三个C,最后收入扣完税到手才五千多,在B站绩效考核体系里,居然很是顺理成章。

我为贵司立过功,贵司怎能如此对我?氮素少年,逸国早就亡了,如今是睿国的天下了……(为对B站内部历史不甚了了的脉油门科普一下,B站最早的站长真名叫徐逸,哔哩哔哩融资变天之后,当家的变成了陈睿,网站发展方针和内部体系自然有所变动,所以有逸国、睿国之称)

是不是公司内部争斗暂且不谈,八君在这里,主要是想提出一个众多互联网人心中呐喊已久的问题:KPI,能否真正衡量一个人才的价值?

KPI能衡量每个人在公司里的价值?

谦谦在公司里可算是技术顶尖的几人之一,所以承担的工作任务自然也是难度较大、周期较长的核心编写任务,然而这种挑战性的工作,和VC搞风险投资一样,在相当一段时间内,它是不出成果滴。。。

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谦谦提出的,也正是许多互联网人共同的疑问。

互联网毕竟是一个对创新、灵感、技术、方向要求极高的行业,日以继夜的奋斗与拼搏,虽然可能结出最丰硕的果实,却未必会及时浇灌出漂亮的KPI数字。就像机械可能无休止地精确运转,却无法迸发出艺术的灵感和火花。

如果人人沉默低头,去做流水线一般简单却有持续输出的工作,那么谁去挑担子,谁去渡难关?

当一切向KPI看齐,将“出格+危险”的创意锁在箱底,对互联网企业,哪怕是已经成为巨头的公司,是好事还是坏事?在KPI之外,是否还有更多的“容错机制”,能为企业保留那些可能缔造“伟大”的行为?

B站无言,我们也无语。。。

5000元月薪证明牛也无卵用?

此消息一出,很是有一批人心灰意冷,发表诸如“这鸟公司迟早药丸”、“技术修炼有卵用,沟通技巧不够还不是拼不过新进员工”、“这种事在业界也是普遍存在”等等毒鸡汤。

八君不懂技术,但请教了一位资深程序猿,对方一听flv.js就两眼放光,再三强调这真的是个牛人。然后很是痛骂了一番,如此牛人居然就得了五千月薪的待遇,B站管理层如何如何……(技术男的世界我们不懂,额,至少这证明谦谦的确挺牛13的)

所以这证明了啥,牛也无卵用?不如跳舞,钻技术不如跳舞?

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NONONO!要透过现象看本质啊……八君想要提醒大家的是:工作总是分轻重有好坏,出KPI和不出KPI的,谁都没法保证,自己总是站在幸福的那一方。

但人家谦谦可以摔碗走人,你敢吗?

谦谦有的是一身技术,做出的是亮眼成绩,得到的是“公司绩效考评体系有问题,放过如此牛人”的评价,不恰当一点评价:纵死侠骨香,不惭世上英。

从大家踊跃评价的热度上看,假如谦谦此时宣布的不是去日本留学而是要另谋高就的意向,绝壁会有许多互联网公司捧着条件上门,一颗红心向大牛,给出种种福利待遇的承诺。

而多少人失去这份月薪五千到一万的工作,下一步马上要在房贷车贷的压力下,蹲在西直门哭着喊爸爸再爱我一次?

那些牛B的人,纵使一时困顿,终究是打破玉笼飞彩凤,顿开金锁走蛟龙。

不要寄望于资本家们突然有了良心,任正非任总昨天还不是发话要给手机部门高管降薪降个15%?再好的企业,也未必能十年八年一直站在浪尖,所以靠山山倒,靠水水流,只有靠自己,做好对自身的修炼才是硬道理。

牛人自然可以呵呵公司,弱比只好被公司呵呵。

这就是现实。

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聪明的程序猿和2b程序员的区别

关于程序猿的传说很多,有人说程序猿是最聪明的人,他们在数学才能、文字功底、口才能力、预知能力、学历与学力、职业道德等方面都具有 优势;有人说,程序猿很邋遢,不洗澡不洗头,整天背着双肩包;有人说,程序猿是最佳的配偶选择,因为程序猿人傻多金死得早(有点阴谋论哦)。对于以上极端 的说法,云吞吞不敢苟同,马克思哲学告诉我们,看事情要一分为二,云吞吞认为程序猿有两类人:聪明的和2b,每种类型的气质不同,那么聪明的程序猿到底 高明在哪?且听云吞吞从多个维度慢慢道来……

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接到产品需求后

聪明的程序猿:在接到需求后,聪明的程序猿会问为什么,会花大量的时间通盘考虑所有可能的解决方案和途径。这可以看作是延缓写代码,在没有完全理解问题前绝不动手写代码。先把问题理解清楚,确保将要写的代码能真正的解决问题,这将会避免之后写出大量无用的代码。(即懒惰式开发)

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2b程序猿:喜欢立刻冲上去编程,喜欢在电脑前不停的敲代码,100%的时间都在盯着屏幕。(然而,《程序员开发效率悖论》说,在真正的软件开发中,只有5%的开发时间是有效率的)

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面对烂代码

聪明的程序猿:如果代码整体上好的,那就重构代码。如果代码整体上有问题,那就重构代码。(追求完美!)

2b程序猿:不喜欢去修改已经写成的烂代码。相比起优化自己的代码,他们更愿意简单的增加更多的代码,以此来弥补之前的缺陷。

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面对API或SDK接口的态度

聪明的程序猿:快递调用成熟的PaaS平台接口代码,自主开发集中在产品的主要功能上,比如短信验证码这种通讯小事就交给云之讯,节省开发时间十倍以上

2b程序猿:自己写通用代码,浪费开发时间。

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沟通方式

聪明的程序猿: 喜欢分享,清楚跟团队中的其它程序猿或其他团队中的程序猿需要那些交互,如何交互。他们经常使用白板交流、画流程图(UML或Visio)与其他成员交流。

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2b程序猿:不喜欢沟通,喜欢闭门造车。

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对待下属的态度

聪明的程序猿:喜欢夸下属聪明,以此提高下属积极性,从而达到自己的更高目标。

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2b程序猿:喜欢别人夸自己聪明,不懂得分享。

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对其他部门同事的态度

聪明的程序:很谦虚,认为营销、市场、管理人员同样不简单,可以很好的和他们合作。

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2b程序猿:非常自负,觉得自己很优秀,认为自己可以ControlEverything。

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面对挑衅

聪明的程序猿:莞尔一笑,不会被对手激怒,用产品市场效果说话。

2b程序猿:容易恼羞成怒,喜欢一比见高低。

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学习态度

聪明的程序猿:会 看书,会思考,会不满足,会努力提升自己,会经常浏览高科技公司的博客(Netflix Tech Blog,Oracle OTN,AWS Blogs,IBM Emerging Tech Blog)、浏览高科技公司的开发者网站(如Facebook for Developers,Twitter Developers,Amazon AWS)、在问答网站提出问题(如Quora,Stackoverflow)、在MOOC网站(Coursera,Udemy等)或YouTube频道学 习。

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2b程序猿:一有时间就打游戏,看毛片。

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对未来另一半的选择

聪明的程序猿:有情调,懂生活,寻找性格匹配的另一半,毕业没几年就过上老婆孩子热炕头的生活。

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2b程序猿:生活在自己的幻想中,梦想有一天能找到一位天仙作为老婆,至今仍形单影只。

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身体状态

聪明的程序猿:有一个长期的健身计划,并坚持实施,用健康的心态迎接任何挑战,创新方法来做事情。

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2b程序猿:所有的时间都有在了电脑上,没时间锻炼身体,越来越胖,没时间收拾自己,在别人眼中头发永远都是油的……

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看了这么多,你是哪种类型的呢?

Chief CVP Bian Ann: Ten years of sword, with Cocos to create VR chess entertainment city!

Recently, a Cocos engine to create the VR chess game hall “Dream City” surfaced, the game based on GearVR experience, has now achieved the function of mahjong, follow-up is also said to Texas Hold’em to other diversified variety Chess game, social system will also be added.

Develop real VR commercial products based on Cocos! Who dares to do this? I think we are not familiar with the R & D team, they are CocoaChina co-organized with the “Cocos development VR hackers loose,” “Flint town” of small partners. Today, we invited the “Flint town” founder, chief CVP Bian, talk to us behind the story!

Thirteen years of gaming industry fought: from end to hand swim to the VR

“I started learning from the machine learning machine, in college when the bubble is also in the library game programming every day, or learning C language in the DOS development of the game, then purely love the game development, and later saw DirectX There is a feeling that the use of DDraw to build a full-screen window on the super cool! Also built their own game programming site, gather a vote developers engage in game programming competitions, weekly awards, their money to buy prizes. The beginning of the rise of graduation in 2003 have not thought about their own when the development of the game will really be a career, but it as a hobby, after graduation to find a website development work, but fortunately soon met a game company recruit people, So immediately defected to go to become a professional game programmers.

Bian An said, “because the company is doing 3D end-project, I was also at that time began to learn 3D engine.Learn for some time, also participated in the days of fine digital contest” game elite contest “, submitted My first 3D game, “Red child 3D Tetris”, eventually won the finalists and 2000 yuan prize. “Although after this team left Zhengzhou, but this time he has a firm understanding of their own future this road . In 2005 he and his colleagues came to Beijing to find an opportunity to join Beijing soft star technology, participated in the monopoly and many other projects. 08 by the end of a friend invited to leave the business, a year later joined the infinite time and space team to undertake self-research 3D engine team formation and research and development work in infinite time and space is five years, but this five years for his 3D engine architecture design and Tools have in-depth master.

In 2012, Bian An attention to the rise of hand tour and Cocos2d-x engine popular, began to study Cocos2d-x. As a 3D engine developers, he relied on the engine more in-depth research experience for the Cocos2d-x prepared a lot of detailed and in-depth tutorials, and developed a set of easy game development engine tools, and soon got a large number of developers sought after. So he resigned from the project after a period of work, concentrate on writing tutorials and engine tools at home, while also taking care of 3-year-old daughter. Although this day seems very Kaopu, but he felt very motivated, and very substantial. He firmly believed that his own efforts would not be in vain. Six months later, his tool was launched touch technology acquisition, he was invited to become the touch technology Cocos engine and tools director. “Think of that period of time, the pressure is quite big, but fortunately his wife support, I can eventually end up with a good result, huh, huh.”

The idea that the big companies should be safe and stable work. But this day only persist for a year, Bian An out on their own venture to do a business tour. “For me, touch is a very good company. I contact people have a very good vision and ability, especially people are very good, they also recognized me, gave me a lot of help. I think I should try to start a business, try to make their own more mature, I hope I can have a 30-year-old entrepreneurial experience, but now think about it, I was still too impulsive. “Has been responsible for doing the engine and technology , So not sensitive to the market, coupled with too confident, did not find investment in the case of a few partners and have the dream of entrepreneurship created the “Flint town.”

By the end of 2014 investment market has actually been getting cold, the blind start their own start in a passive, basically there is no way to financial resources, can only rely on some friends and companies to take some hard money, but unfortunately, cooperation in music The rhythm of the final project because the partners unable to solve the problem of music copyright can not be successfully on-line, and the original wanted to do their own products and no money to do so, the capital behind the team is stretched more and more difficult. “In June last year, because the hand travel market feedback is not ideal, financing is also in the winter, we thought a lot, but in fact, some problems are not technology can solve, or essentially, I admit that before me Game products This is a newcomer, do not understand how to operate a market demand in line with the hand travel products, just understand the engine development can not solve the practical problems, I actually more suitable for a hand tour team CTO or for the team to find a more in line with their own situation When I realized that, I immediately decided to dismiss the team.

After the dissolution of Bian’s team left only three brothers, we still want to find the direction together, from the H5 to the video game to VR, AR. Until then a departing art colleague brought them a message: Ant has a novel idea of technology, they want a device called VR helmet to do a war game, want them to talk about whether the past Are interested in their hands before the tour DEMO “fire King Kong” revision to the VR device.

“Because 15 years just to catch up with the memory of the victory of the 70th anniversary of the war, we have a project before the colleagues in the new company to play when the leadership is seen, they feel very consistent with the current events, We can talk about them in the past, we have experienced in the eyes of the VR as the helmet, understand their needs, the feeling can try, we hit it off, so we each other under the guidance of overtime in the week Time to change the game out of a VR version, and on September 3 the same day on the line ants as platform, looks like it is still recommended above it! Bian An said with a smile.

VR game for mild: immersion is very important

After the completion of the “fire King Kong”, Bian and his team found the opportunity, “First of all, VR is the need to master the 3D engine, and we have 3D engine development background, in technology selection is very advantageous, , VR game is very small, the lack of competition, and hardware vendors in the growing trend in demand for rapid growth.We turn to VR, I think at this stage is to eliminate certain product operating experience gap, as long as the sense of experience to do a good play , They should have the opportunity, at least, at this stage can accumulate certain resources. “So they try to make a similar play hamster games” pumpkin defense “and time-based scoring system of money games” treasure house “and soon The storm technology, Nanjing Rui Yue, big friends VR and many other hardware manufacturers business cooperation intention, but also by the touch technology investment and Coca-Cola VR research and development cooperation.

“VR did not expect so soon on the fire! We had the project to fight zombie game, the results of a look at the situation, I would like to stop it .. Playing zombie games are often the preferred theme VR games, too many competing products produced within the short term , We feel that the idea should be more open, and more to see more interesting direction.Also because of the touch of financial support, we have to use Cocos to develop VR games have more confidence and motivation. Bian An specifically for this in the CSDN for all Cocos developers recorded a set of learning video, to teach him in 3D and VR on some of the development experience, and co-CocoaChina jointly organized a “Cocos development VR game hackers loose” Free development experience will be hands-on to those who are interested in Cocos programmers to help them complete within 48 hours of a VR game, and also invited to participate in TFC and Cocos Developer Conference for sharing.

In the analysis of various types of games, he thought of starting from the chess. “In the current VR equipment C-side is not up the big environment, do VR team is not easy to profit, ambitious words at this stage is unrealistic.You want to do some very good project, you need a lot of capital support , Which is very difficult.We should be based on market rules, first do some small, slightly some of the projects will be done in all aspects of the game is relatively complete, and then step by step development of the market.Chess game itself is not difficult to develop, But the viscosity and pay are better than the other is the VR card for the chess card experience has greatly improved, allowing the player as if in the entertainment room and other characters interact, think is still very interesting.One thing, because I was responsible for Cocos3D engine development, so we can do in the Cocos 2D board directly on the VR mode or VR room, which will be independent of other VR team, a unique point.

Since the direction of the set, we began to start the development of new games. “We have so many years of R & D experience to ensure that the development of the game technology is not much difficulty, mainly to see how the existing conditions in Cocos to experience and performance to do better.” In the entire gaming experience, players Inside the chess room, the interior decorations and televisions are interactive, and widescreen televisions can play different programs depending on your choice. There are three beautiful girls to accompany the game to play, modeling is not the same, the game you can always choose the next door into the locker room to change the beauty of the shape. Including clothing and hair.

In the turn of the player cards, you only need to use the direction of the head to pick the card you want to play, and then touch the GearVR’s touchpad on it, you can touch the bar or when there will be a very obvious mark, the whole The process is quite convenient, there is no difficult problem to get started. “We give the players a real mahjong to create a private room, try to do a great environment, the characters are also very beautiful, there are real voice, players can have a better sense of immersion when playing cards.

Of course, after the victory will have close-up view of the dance and increase the NPC’s favorability and other incentives, the increase in degree of goodwill can unlock more clothing and action.

Flint town in the production of this game also studied a lot of people usually play when a series of actions. “Although we can not do so fine in the game, but I think it is necessary to seize the chess user, then their actions to do more natural is very important.We are investigating action capture system, if easy to use, may consider the purchase of a , We hope the beauty of the action and dance can be more natural and true.

Traditional cards and chess games on the market have a wide range of user groups and mature business model, if the chess gameplay itself can attract players, then the development of chess game will certainly have a VR version of the market. Bian An said, “Our game is different from the market now on the shooting class or decryption game, chess game close to the life of middle-aged users, they are more acceptable, you can tell them that this is mahjong, not what other They wear glasses and usually play mahjong to receive the information will be the same, so they will not conflict, and the operating mode and reality in almost, and even we can use the action recognition and voice recognition and other input, These things are easy for the elders at home to receive these things.

Of course, there will be a market competition, Bian also admitted that may encounter great challenges “We are now the advantage of technology, operations, we are inferior, so we have the ability and experience through the chess team may be better . Chess and fire may also be someone to get involved in this piece, but you have to think so, they do VR card is completely re-do, the user also needs to develop and our own R & D is already very experienced, Coupled with the chess platform cooperation, the platform is the accumulation of old users, which is better than starting from scratch to do these too much, so I am full of confidence in this game!

“ChinaJoy we will display in the touch technology booth, as the current domestic CocosVR game products on behalf of, hoping to do a good job for the Pre-A financing to do some preparation, and hope that interested players will come to experience our players The product.”

When the interview ended, “Flint town,” the small partners warmly invited us to a meal, a small studio, and everyone sitting together eating their own meals. Bian An told us: “In fact,” food “is a town with VR characteristics of the restaurant!

Finally, we also wish “Flint town” getting better and better! Also look forward to more small partners to join CVP most valuable expert team

Stunned: Chinese mobile games are not allowed to appear in the English alphabet

Introduction

Require the use of standardized simplified Chinese characters

Feedback from a number of game CPs (developers) shows that the English alphabet will be strictly forbidden in Chinese domestic handsets.

With the July 1 hand tour the implementation of the new regulations, the domestic CP business in accordance with the provisions of the requirements of their products for trial. Some companies have found that their game can not pass the examination of the reason turned out to be, the game uses English.
In a reply to reporters in the approval to see the game failed trial, and the problem is the use of the first English. Approval comments said: “The game combat interface and help interface using the” SP “,” HP “,” RingOut “and other non-decorative English.It is recommended that the game company in accordance with the relevant provisions of the national text revised to Simplified Chinese fonts.

SP, HP These acronyms are commonly used game terminology, in the game player group is a routine usage. Although the approval of comments only “recommendations”, but dare to ignore this “proposal” of the game company probably not established. In addition, the automatic combat “AUTO” and the upgrade prompt “level up” are also not allowed to review the views of all require the use of standard simplified Chinese characters.

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Another company said the same situation, the approval does not allow their views of the game “mission start”, “missin complete” this English, even the game level appears in the “warning” icon also does not allow.

There are companies that did not own trial of the game because there is “GO”, “Lucky” such as English, also was asked to update the game, do not allow the use of “new” as a reminder

The most surprising is that a game because there is a “props × 1” such a statement, there is no trial, and the reason is because of which there “X” words.

Judging from these circumstances, the ban for the English abbreviation of the game is extremely strict, has reached the point of barren. CP has been said that the future of the estimated poker game can only be made this way:

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Some other feedback shows that not only English abbreviations, traditional characters, and words with violent colors such as “kill” and so are also prohibited. Game teahouses recommended that all manufacturers before the trial, do self-examination work, it is best to completely eliminate the use, so as not to delay time.

This is not the first time a similar situation. In April 2010, the State Administration of Radio, Film and Television had issued a circular to the CCTV, asked the host broadcast, interviews and subtitles, can no longer use such as NBA, GDP, WTO, CPI and other foreign languages and acronyms, Triggering hot friends Tucao. But today, this provision seems to have been in name only, all kinds of English acronym is still a large number of appear in our daily life.

But for the Chinese game company, how to pass this immediate, is the most important.